List of Features

Here's a list of some of the main features of WinTD. The most recent release, Version 5.00, includes significant additions to the capabilities of this already-powerful package. For a better idea of how easy the program is to use and what it can do, try our 30-day trial version.

  • Straightforward interface. Sections, players and games all are represented in scrolling lists. Each type of window has its own menu. Anyone familiar with standard Windows or Macintosh applications can quickly get up to speed on the use of the program.
  • Virtually unlimited capacity. This has been used for SuperNationals with over 5000 participants and over a dozen sections.
  • Can handle an unlimited number of rounds.
  • Features a very advanced pairing algorithm which considers the entire section in order to provide optimal pairings and color assignments. Various options give you a great deal of control over the pairing decisions. You can also generate a log of the pairing process to see exactly how the program came up with each set of pairings.
  • Supports a variety of pairing systems, including standard Swiss System and Round Robin pairings, various accelerated Swiss pairing methods, and more.
  • WinTD can handle individual, combined individual/team, and team sections, as well as tournaments with multiple games per round (such as a double blitz).
  • You can store multiple sections in a single file so you don't have to keep closing and re-opening files. This also makes it easy to display lists of players or games that include more than one section.
  • Supports drag-and-drop for moving participants among sections and to and from master files, and for manually changing pairings.
  • Simple search procedures for using the USCF and FIDE rating databases. It will search by ID or by name. You can even look for "near matches".
  • USCF database with all ratings (both OTB and on-line) and the FIDE database with all OTB ratings can be downloaded directly from the program and automatically transformed into a more usable form. No more downloading and unzipping.
  • Pairings can be text-messaged or e-mailed to participants.
  • Direct support for cross-round pairings. Simply select the players off scrolling lists and set the round numbers for each. It will automatically set the colors if you wish.
  • You can easily export player lists and other reports to text, spreadsheet, or HTML (Web) files, or copy and paste information directly into other programs. You can also import player lists from text or spreadsheet files.
  • It has a "local" rating system for handling unrated tournaments, including the ability to generate unique local ID's for players without USCF ID's.
  • For a small tournament, it can easily be used without a printer. All information is quickly available through the windows.
  • Full documentation, including sample dialogs and print outs, through the Windows or Macintosh Help systems.
  • The various windows can be displayed in a number of configurations. Pre-defined and user-defined "Style sheets" allow you to switch the appearance quickly. For example, for Players Windows, you can use the "cross table" and "wall chart" styles which include the players' games.
  • Scores can be entered either by double-clicking on a game (which brings up a dialog box), or by using the "Quick Entry" keys. The Quick Entry keys accept W, L or D for White's result, enter it, and then shift automatically to the next game. A forfeit for either player is entered with an F. This brings up a dialog box so you can pick the proper forfeit result (White, Black or double). This dialog box is set to automatically withdraw the forfeiting player(s) from the tournament.
  • There are a large number of options to control the layout of wall charts and pairing sheets. For instance, pairing sheets can be single or double spaced. They can include any combination of the opponent's pairing number, rating, score or team ID.
  • You can create different "Preference sets" which define window styles and printing layouts appropriate for different types of tournaments.
  • A "Re-Entry" function allows you to easily handle the clerical work of re-entering a player into a new section— just pick the new section, and he is withdrawn from the old section and entered in the new. It will follow the USCF rules for pairing such a player, that is, it won't pair him with a previous opponent (unless that opponent also is a re-entry).